ItemSelection.setList = function setList( list, isSkill ) { var i, count; var item, it, file, name; ItemSelection.list.empty(); for (i = 0, count = list.length; i < count; ++i) { if (isSkill) { item = SkillInfo[list[i]]; file = item.Name; name = item.SkillName; } else { item = Inventory.getItemByIndex(list[i]); it = DB.getItemInfo( item.ITID ); file = item.IsIdentified ? it.identifiedResourceName : it.unidentifiedResourceName; name = item.IsIdentified ? it.identifiedDisplayName : it.unidentifiedDisplayName; } addElement( DB.INTERFACE_PATH + 'item/' + file + '.bmp', list[i], name); } this.setIndex(list[0]); };
ItemSelection.setList = function setList( list, isSkill ) { var i, count; var item, it, file, name; for (i = 0, count = list.length; i < count; ++i) { if (isSkill) { continue; // var SkillInfo = require('DB/SkillInfo'); //file = SkillInfo[ID].Name; //name = SkillInfo[ID].SkillName; } else { item = Inventory.getItemByIndex(list[i].index); it = DB.getItemInfo( item.ITID ); file = it.identifiedResourceName; name = item.IsIdentified ? it.identifiedDisplayName : it.unidentifiedDisplayName; } addElement( DB.INTERFACE_PATH + 'item/' + file + '.bmp', list[i].index, name); } this.setIndex(list[0].index); };
NpcStore.setList = function setList( items ) { var i, count; var it, item, out, content; this.ui.find('.content').empty(); this.ui.find('.total .result').text(0); _input.length = 0; _output.length = 0; content = this.ui.find('.InputWindow .content'); switch (_type) { case NpcStore.Type.BUY: case NpcStore.Type.VENDING_STORE: for (i = 0, count = items.length; i < count; ++i) { if (!('index' in items[i])) { items[i].index = i; } items[i].count = items[i].count || Infinity; items[i].IsIdentified = true; out = jQuery.extend({}, items[i]); out.count = 0; addItem( content, items[i]); _input[items[i].index] = items[i]; _output[items[i].index] = out; } break; case NpcStore.Type.SELL: for (i = 0, count = items.length; i < count; ++i) { it = Inventory.getItemByIndex(items[i].index); if (it) { item = jQuery.extend({}, it); item.price = items[i].price; item.overchargeprice = items[i].overchargeprice; item.count = ('count' in item) ? item.count : 1; out = jQuery.extend({}, item); out.count = 0; addItem( content, item); _input[item.index] = item; _output[item.index] = out; } } break; } };
/** * Get a list of equipments to insert card * * @param {object} pkt - PACKET.ZC.ITEMCOMPOSITION_LIST */ function onItemCompositionList( pkt ) { if (!pkt.ITIDList.length) { return; } var card = Inventory.getItemByIndex(_cardComposition); ItemSelection.append(); ItemSelection.setList(pkt.ITIDList); ItemSelection.setTitle(DB.getMessage(522) + '(' + DB.getItemInfo(card.ITID).identifiedDisplayName + ')'); ItemSelection.onIndexSelected = function(index) { if (index >= 0) { var pkt = new PACKET.CZ.REQ_ITEMCOMPOSITION(); pkt.cardIndex = _cardComposition; pkt.equipIndex = index; Network.sendPacket(pkt); } _cardComposition = null; }; }
/** * Equip an arrow * * @param {object} pkt - PACKET_ZC_EQUIP_ARROW */ function onArrowEquipped( pkt ) { var item = Inventory.getItemByIndex( pkt.index ); Equipment.equip( item, EquipLocation.AMMO); }