state.addCompleteAction(function (args) { // Signal that pools and the instances they hold should be cleared gb.reclaimer.clearAllObjectsFromPools().now(); gb.reclaimer.clearAllPools().now(); // Clean up the scene player scenePlayer.cleanUp(); // Clean up loader events loaderContainer.hardCleanUp(); });
onClick: function(event) { gb.reclaimer.clearAllObjectsFromPools().now(); // Re-Create editor specific game objects require('editor-setup').setupGameObjects(); $('#remove-toggle-button input').bootstrapToggle('off'); }
clear: function() { // Claim all Game Objects and clean up the pools from instances gb.reclaimer.clearAllObjectsFromPools().now(); // Remove all update groups gb.groups.removeAll(); // Remove all Viewports gb.viewports.removeAll(); },
state.addCompleteAction(function (args) { gb.reclaimer.clearAllObjectsFromPools().now(); gb.reclaimer.clearAllPools().now(); });