Server.prototype.queryStatus = function () { if (!this.instance) { return } var self = this Gamedig.query( { type: queryTypes[config.game], host: '127.0.0.1', port: self.port }, function (state) { if (!self.instance) { return } if (state.error) { self.state = null } else { self.state = state } self.emit('state') } ) }
settings.query = function query(config) { gamedig.query({ type: 'minecraft', host: config.gamehost, port: parseInt(config.gameport) }, function(res) { if(res.error) { log.verbose("Query error encountered for " + config.gamehost + ":" + config.gameport, res.error); } else { settings.lastQuery.hostname = res['name']; settings.lastQuery.numplayers = res['players'].length; settings.lastQuery.maxplayers = res['maxplayers']; settings.lastQuery.map = res['map']; settings.lastQuery.players = res['players']; settings.lastQuery.plugins = res['raw']['plugins']; settings.lastQuery.version = res['raw']['version']; settings.lastQuery.type = res['raw']['type']; settings.lastQuery.time = new Date().getTime(); } }); }
function queryServer(ip, callback) { dig.query({ type: 'minecraftping', host: ip }, function(state) { callback(state); }); }
app.get('/status', (req, res) => { let params = { type: 'minecraftping', host: 'mine.cool' } gamedig.query(params, (state) => { if (state.error) { console.log("Server is offline") res.status(404).send('Server is offline') } else { res.json(state) } }) });
gs4DummyServer().then(function (server) { var address = server.address(); gamedig.query({ type: 'minecraft', host: address.address, port: address.port }, function (state) { server.close(); if (state.error) { done(new Error(state.error)); return; } done(); }); });
function sendGameStatus(config, ircbot, utils, replyTo) { const Gamedig = require('gamedig'); const prefix = config.host + ':' + config.port + ' | '; Gamedig.query({ type: 'minecraftping', host: config.host, port: config.port }).then(state => { ircbot.say(replyTo, prefix + formatInfo(state)); if (state.players.length > 0) { ircbot.say(replyTo, prefix + formatPlayers(state.players)); } }).catch(error => { ircbot.say(replyTo, prefix + 'Error getting server status (' + error + ')'); }); }
settings.query = function query(self){ Gamedig.query( { type: 'tf2', host: self.gamehost, port: self.gameport }, function(res) { if(res.error){ self.emit('crash'); }else{ self.hostname = res['name']; self.numplayers = res['players'].length; self.maxplayers = res['maxplayers']; self.map = res['map']; self.players = res['players']; self.lastquerytime = new Date().getTime(); } } ); };
function sendGameStatus(config, ircbot, utils, replyTo) { const Gamedig = require('gamedig'); const prefix = config.host + ':' + config.port + ' | '; Gamedig.query({ type: 'quake3', host: config.host, port: config.port }).then(state => { ircbot.say(replyTo, prefix + formatInfo(state)); if (state.players.length > 0) { state.players.sort(function(a, b) { return a.frags < b.frags; }).forEach(function(player) { ircbot.say(replyTo, prefix + formatPlayer(player)); }); } }).catch(error => { ircbot.say(replyTo, prefix + 'Error getting server status (' + error + ')'); }); }
function(resolve, reject) { var start = new Date(); gamedig.query({ type: type, host: host, port: port }, function(state) { if (state.error) { reject(new Error('Game server is offline or not responding.')); } else { var end = new Date() - start; state.latency = end; resolve(state); } } ); }