.then(lua => { const dirname = path.dirname(file.path); const basename = path.basename(file.path, path.extname(file.path)); if (!{}.hasOwnProperty.call(options, 'name') && useFilenameAsName) { options.name = basename; } const js = lua2js(lua, options); if (file.isBuffer()) { newFile.contents = new Buffer(js); } else if (file.isStream()) { // start the transformation newFile.contents = through(); newFile.contents.end(js); } else { throw new PluginError(PLUGIN_NAME, 'Invalid file'); } newFile.path = path.join(dirname, `${basename}.js`); // make sure the file goes through the next gulp plugin this.push(newFile); cb(); });
_hook('.lua', (source, filename) => { const options = {}; if (useFilenameAsName) { options.name = path.basename(filename, path.extname(filename)); } return lua2js(source, options); });