else if (data.type == 'refuse') { cc.vv.alert.show('该玩家拒绝了你的邀请'); } else if (data.type == 'cannel') { cc.vv.alert.show('邀请被取消'); } } else{ cc.vv.alert.show(obj.message); } }, onLoad () { cc.director.setDisplayStats(false); let isHave = NetControl.connect(); this.msssageFire=onfire.on("onmessage",this.onMessage.bind(this)); if (isHave) { NetControl.send( 'getList', '', ''); } }, createInviteList: function (playerList,num) { const x = -250; let y = 540; for (var i = 0; i < playerList.length; i++) { let x2 = x + (i % 3 * 220); if (i % 4 == 0 && i != 0) { y -= 30;
let y = touchLoc.y; x = x > 680 ? 680 : x; x = x < 70 ? 70 : x; y = y > 607 ? 607 : y; y = y < 70 ? 70 : y; this.player1Node.setPosition(x,y) NetControl.send( 'player', {x:x, y:y}, gameUser); }, this); }, onLoad () { cc.director.setDisplayStats(false); NetControl.connect(); this.setInputControl(); if ( sessionStorage.getItem('first') == 1 ) { this.createBall(375,400); } else{ this.createBall(375,934); } this.msssageFire=onfire.on( "onmessage", this.onMessage.bind(this) ); }, createBall: function (x, y) { // 使用给定的模板在场景中生成一个新节点 var newBall = cc.instantiate(this.ballPrefab);