コード例 #1
0
ファイル: grid_studies_3_1.js プロジェクト: unity2k/docs
async function run() {
  let grid = await monomeGrid(); // optionally pass in grid identifier

  let dirty = true;
  let step = create2DArray(6, 16);

  // refresh leds with a pattern
  let refresh = function() {
    if(dirty) {
      let led = create2DArray(8, 16);

      // display steps
      for (let x=0;x<16;x++)
        for (let y=0;y<6;y++)
          led[y][x] = step[y][x] * 15;

      // update grid
      grid.refresh(led);
      dirty = false;
    }
  }

  // call refresh() function 60 times per second
  setInterval(refresh, 1000 / 60);

  // set up key handler
  grid.key((x, y, s) => {
    if(s == 1 && y < 6) {
      step[y][x] ^= 1;
      dirty = true;
    }
  });
}
コード例 #2
0
ファイル: grid_studies_3_5.js プロジェクト: unity2k/docs
async function run() {
  let grid = await monomeGrid(); // optionally pass in grid identifier

  input.on('clock', () => {
    ticks++;
    if(ticks % 12 != 0)
      return;

    if(cutting)
      play_position = next_position;
    else if(play_position == 15)
      play_position = 0;
    else if(play_position == loop_end)
      play_position = loop_start;
    else
      play_position++;

    // TRIGGER SOMETHING
    let last_play_position = play_position - 1;
    if(last_play_position == -1)
      last_play_position = 15;
    for(let y=0;y<6;y++) {
      if(step[y][last_play_position] == 1)
        trigger('noteoff', y);
      if(step[y][play_position] == 1)
        trigger('noteon', y);
    }

    cutting = false;
    dirty = true;
  });

  input.on('start', () => {
    for(let y=0;y<6;y++)
      if(step[y][play_position] == 1)
        trigger('noteon', y);
  });

  input.on('position', (data) => {
    if(data.value != 0)
      return;
    ticks = 0;
    play_position = 0;
    if(loop_start)
      play_position = loop_start;
    dirty = true;
  });

  // refresh leds with a pattern
  let refresh = function() {
    if(dirty) {
      let led = create2DArray(8, 16);
      let highlight = 0;

      // display steps
      for (let x=0;x<16;x++) {
        // highlight the play position
        if(x == play_position)
          highlight = 4;
        else
          highlight = 0;

        for (let y=0;y<6;y++)
          led[y][x] = step[y][x] * 11 + highlight;
      }

      // draw trigger bar and on-states
      for(let x=0;x<16;x++)
        led[6][x] = 4;
      for(let y=0;y<6;y++)
        if(step[y][play_position] == 1)
          led[6][y] = 15;

      // draw play position
      led[7][play_position] = 15;

      // update grid
      grid.refresh(led);
      dirty = false;
    }
  }

  setInterval(refresh, 1000 / 60);

  let trigger = function(type, i) {
    output.send(type, {
      note: 36 + i,
      velocity: 127,
      channel: 0
    });
  }

  // set up key handler
  grid.key((x, y, s) => {
    if(s == 1 && y < 6) {
      step[y][x] ^= 1;
      dirty = true;
    }
    // cut and loop
    else if(y == 7) {
      // track number of keys held
      keys_held = keys_held + (s*2) - 1;

      // cut
      if(s == 1 && keys_held == 1) {
        cutting = true;
        next_position = x;
        key_last = x;
      }
      // set loop points
      else if(s == 1 && keys_held == 2) {
        loop_start = key_last;
        loop_end = x;
      }
    }
  });


  let cleanup = function() {
    output.close();
    input.close();
    let blankLed = create2DArray(8, 16);
    grid.refresh(blankLed);
    process.exit();
  }

  process.on('SIGINT', cleanup);
  process.on('SIGTERM', cleanup);
}
コード例 #3
0
ファイル: grid_studies_3_4.js プロジェクト: unity2k/docs
async function run() {
  let grid = await monomeGrid(); // optionally pass in grid identifier

  // refresh leds with a pattern
  let refresh = function() {
    if(timer == STEP_TIME) {
      if(cutting)
        play_position = next_position;
      else if(play_position == 15)
        play_position = 0;
      else if(play_position == loop_end)
        play_position = loop_start;
      else
        play_position++;

      // TRIGGER SOMETHING
      for(let y=0;y<6;y++) {
        if(step[y][play_position] == 1) {
          trigger(y);
        }
      }

      cutting = false;
      timer = 0;
      dirty = true;
    }
    else timer++;

    if(dirty) {
      let led = create2DArray(8, 16);
      let highlight = 0;

      // display steps
      for (let x=0;x<16;x++) {
        // highlight the play position
        if(x == play_position)
          highlight = 4;
        else
          highlight = 0;

        for (let y=0;y<6;y++)
          led[y][x] = step[y][x] * 11 + highlight;
      }

      // draw trigger bar and on-states
      for(let x=0;x<16;x++) {
        led[6][x] = 4;
      }

      for(let y=0;y<6;y++) {
        if(step[y][play_position] == 1) {
          led[6][y] = 15;
        }
      }

      // draw play position
      led[7][play_position] = 15;

      // update grid
      grid.refresh(led);
      dirty = false;
    }
  }

  // call refresh() function 60 times per second
  setInterval(refresh, 1000 / 60);

  let trigger = function(i) {
    console.log(`trigger at ${i}`);
  }

  // set up key handler
  grid.key((x, y, s) => {
    if(s == 1 && y < 6) {
      step[y][x] ^= 1;
      dirty = true;
    }
    // cut and loop
    else if(y == 7) {
      // track number of keys held
      keys_held = keys_held + (s*2) - 1;

      // cut
      if(s == 1 && keys_held == 1) {
        cutting = true;
        next_position = x;
        key_last = x;
      }
      // set loop points
      else if(s == 1 && keys_held == 2) {
        loop_start = key_last;
        loop_end = x;
      }
    }
  });
}
コード例 #4
0
ファイル: grid_studies_3_3.js プロジェクト: unity2k/docs
async function run() {
  let grid = await monomeGrid(); // optionally pass in grid identifier

  // refresh leds with a pattern
  let refresh = function() {
    if(timer == STEP_TIME) {
      if(play_position == 15)
        play_position = 0;
      else
        play_position++;

      // TRIGGER SOMETHING
      for(let y=0;y<6;y++) {
        if(step[y][play_position] == 1) {
          trigger(y);
        }
      }

      timer = 0;
      dirty = true;
    }
    else timer++;

    if(dirty) {
      let led = create2DArray(8, 16);
      let highlight = 0;

      // display steps
      for (let x=0;x<16;x++) {
        // highlight the play position
        if(x == play_position)
          highlight = 4;
        else
          highlight = 0;

        for (let y=0;y<6;y++)
          led[y][x] = step[y][x] * 11 + highlight;
      }

      // draw trigger bar and on-states
      for(let x=0;x<16;x++) {
        led[6][x] = 4;
      }

      for(let y=0;y<6;y++) {
        if(step[y][play_position] == 1) {
          led[6][y] = 15;
        }
      }

      // update grid
      grid.refresh(led);
      dirty = false;
    }
  }

  // call refresh() function 60 times per second
  setInterval(refresh, 1000 / 60);

  let trigger = function(i) {
    console.log(`trigger at ${i}`);
  }

  // set up key handler
  grid.key((x, y, s) => {
    if(s == 1 && y < 6) {
      step[y][x] ^= 1;
      dirty = true;
    }
  });
}