remesh: function () { var main = this._main; var mesh = main.getMesh(); if (!mesh) return; var meshes = main.getMeshes(); var selMeshes = main.getSelectedMeshes().slice(); for (var i = 0, l = selMeshes.length; i < l; ++i) { var sel = selMeshes[i]; meshes.splice(main.getIndexMesh(sel), 1); selMeshes[i] = this.convertToStaticMesh(sel); if (sel === mesh) mesh = selMeshes[i]; } var newMesh = Remesh.remesh(selMeshes, mesh); main.getStates().pushStateAddRemove(newMesh, main.getSelectedMeshes().slice()); main.getMeshes().push(newMesh); main.setMesh(newMesh); },
remesh(manifold) { var main = this._main; var mesh = main.getMesh(); if (!mesh) return; var wasDynamic = mesh.isDynamic; var meshes = main.getMeshes(); var selMeshes = main.getSelectedMeshes().slice(); for (var i = 0, l = selMeshes.length; i < l; ++i) { var sel = selMeshes[i]; meshes.splice(main.getIndexMesh(sel), 1); selMeshes[i] = this.convertToStaticMesh(sel); if (sel === mesh) mesh = selMeshes[i]; } var newMesh = Remesh.remesh(selMeshes, mesh, manifold); if (wasDynamic) newMesh = new MeshDynamic(newMesh); main.getStateManager().pushStateAddRemove(newMesh, main.getSelectedMeshes().slice()); main.getMeshes().push(newMesh); main.setMesh(newMesh); }