コード例 #1
0
ファイル: bundle.js プロジェクト: mattdesl/timeline-tests
	domready(function() {
		//options were provided as the first argument, no render handler
		if (typeof render === "object" && render) {
			options = render;
			render = null;
			start = null;
		}
		//options were provided as the second argument
		else if (typeof start === "object" && start) {
			options = start;
			start = null;
		}
		//otherwise options were provided as the third argument...

		
		options = options||{};
		if (typeof options.onReady !== 'function')
			options.onReady = start;

		var runner = CanvasApp(render, options);

		runner.canvas.setAttribute("id", "canvas");
		document.body.appendChild(runner.canvas);
		document.body.style.margin = "0";
		document.body.style.overflow = "hidden";
		
		runner.start();
	});
コード例 #2
0
    return function(opt) {
        opt = opt||{}

        var emitter = new Emitter()


        var ctxAttrib = opt.contextAttributes || {}

        var setup = function(gl, width, height) {
            emitter.renderer = new THREE.WebGLRenderer(xtend(ctxAttrib, {
                canvas: gl.canvas
            }))

            var clearColor = 0x000000
            if (opt.clearColor || typeof opt.clearColor === 'number')
                clearColor = opt.clearColor

            var clearAlpha = opt.clearAlpha||0
            emitter.renderer.setClearColor(clearColor, clearAlpha)

            var fov = number(opt.fov, 50)
            var near = number(opt.near, 0.1)
            var far = number(opt.far, 1000)
            
            emitter.scene = new THREE.Scene()
            emitter.camera = new THREE.PerspectiveCamera(fov, width/height, near, far)
            
            var position = opt.position || new THREE.Vector3(1, 1, -2)
            var target = opt.target || new THREE.Vector3()

            emitter.camera.position.copy(position)
            emitter.camera.lookAt(target)

            emitter.controls = new OrbitControls(emitter.camera, emitter.engine.canvas)
            emitter.controls.target.copy(target)
        }

        var render = function(gl, width, height, dt) {
            emitter.emit('tick', dt)
            emitter.renderer.render(emitter.scene, emitter.camera)
            emitter.emit('render', dt)
        }

        var resize = function(width, height) {
            if (!emitter.renderer)
                return

            emitter.renderer.setSize(width, height)
            emitter.camera.aspect = width/height
            emitter.camera.updateProjectionMatrix()

            emitter.emit('resize', width, height)
        }


        var engine = createApp(render, xtend(opt, { 
            context: 'webgl',
            onResize: resize
        }))
        emitter.engine = engine
        
        document.body.appendChild(engine.canvas)
        document.body.style.margin = "0"
        document.body.style.overflow = "hidden"
        
        setup(engine.context, engine.width, engine.height)
        if (typeof emitter.renderer.setPixelRatio === 'function') //r70
            emitter.renderer.setPixelRatio(engine._DPR)
        else if (typeof emitter.renderer.devicePixelRatio === 'number') //r69
            emitter.renderer.devicePixelRatio = engine._DPR
        
        engine.start()

        return emitter
    }
コード例 #3
0
ファイル: fontviz.js プロジェクト: mattdesl/awardify
require('domready')(function() {

    var width = window.innerWidth,
        height = window.innerHeight,
        padding = 1.5, // separation between same-color nodes
        clusterPadding = 2, // separation between different-color nodes
        maxRadius = 152;

    var app = CanvasApp({
        width: width,
        height: height
    })

    var context = app.context

    document.body.appendChild(app.canvas)
    document.body.style.margin = '0'
    document.body.style.overflow = 'hidden'

    var n = fonts.length, // total number of nodes
        m = fonts.length; // number of distinct clusters

    var color = d3.scale.category10()
        .domain(d3.range(m));

    // The largest node for each cluster.
    var clusters = new Array(m);

    var nodes = d3.range(n).map(function(el, index) {
      var i = index;
          // r = Math.sqrt((i + 1) / m * -Math.log(Math.random())) * maxRadius;

      r = maxRadius * fonts[index].frequency 

      var d = { 
        cluster: i, radius: r,
        font: fonts[index], 
        frequency: fonts[index].frequency
      };
      if (!clusters[i] || (r > clusters[i].radius)) clusters[i] = d;
      return d;
    });


    // Use the pack layout to initialize node positions.
    d3.layout.pack()
        .sort(function(a, b) {
            return b.frequency - a.frequency
        })
        .size([width, height])
        .children(function(d) { return d.values; })
        .value(function(d) { return d.radius * d.radius; })
        .nodes({values: d3.nest()
          .key(function(d) { return d.cluster; })
          .entries(nodes)});

    var force = d3.layout.force()
        .nodes(nodes)
        .size([width, height])
        .gravity(.06)
        .charge(10)
        .on("tick", tick)
        .start();

    var svg = d3.select("body")
        .attr("width", width)
        .attr("height", height);

    var node = svg.selectAll("circle")
        .data(nodes)
        .enter()
        .append("circle")
        // .style("fill", function(d) { return color(d.cluster); })
        // .call(force.drag);


    node.transition()
        .duration(750)
        .delay(function(d, i) { return i * 5; })
        .attrTween("r", function(d) {
          var i = d3.interpolate(0, d.radius);
          return function(t) { return d.radius = i(t); };
        });

    function tick(e) {
        node
          .each(cluster(10 * e.alpha * e.alpha))
          .each(collide(0.5))

        context.clearRect(0,0,width,height)

        context.save()
        var s = 0.05
       context.translate(width/2,height/2)
        context.scale(s,s)
        context.beginPath()
        context.lineWidth = 7
        node.each(function(e) {
            renderGlyph(context, e.x, e.y, e.font, CHAR, e.radius / maxRadius)
        })


        context.lineStyle = 'black'
        context.stroke()

        context.beginPath()
        context.lineWidth = 2
        node.each(function(e) {
            context.arc(e.x, e.y, e.radius, Math.PI*2, 0, false)
        })
        context.stroke()
        context.restore()

    }

    // Move d to be adjacent to the cluster node.
    function cluster(alpha) {
      return function(d) {
        var cluster = clusters[d.cluster];
        if (cluster === d) return;
        var x = d.x - cluster.x,
            y = d.y - cluster.y,
            l = Math.sqrt(x * x + y * y),
            r = d.radius + cluster.radius;
        if (l != r) {
          l = (l - r) / l * alpha;
          d.x -= x *= l;
          d.y -= y *= l;
          cluster.x += x;
          cluster.y += y;
        }
      };
    }

    // Resolves collisions between d and all other circles.
    function collide(alpha) {
      var quadtree = d3.geom.quadtree(nodes);
      return function(d) {
        var r = d.radius + maxRadius + Math.max(padding, clusterPadding),
            nx1 = d.x - r,
            nx2 = d.x + r,
            ny1 = d.y - r,
            ny2 = d.y + r;
        quadtree.visit(function(quad, x1, y1, x2, y2) {
          if (quad.point && (quad.point !== d)) {
            var x = d.x - quad.point.x,
                y = d.y - quad.point.y,
                l = Math.sqrt(x * x + y * y),
                r = d.radius + quad.point.radius + (d.cluster === quad.point.cluster ? padding : clusterPadding);
            if (l < r) {
              l = (l - r) / l * alpha;
              d.x -= x *= l;
              d.y -= y *= l;
              quad.point.x += x;
              quad.point.y += y;
            }
          }
          return x1 > nx2 || x2 < nx1 || y1 > ny2 || y2 < ny1;
        });
      };
    }
})