Esempio n. 1
0
			function init() {

				container = document.createElement( 'div' );
				document.body.appendChild( container );

				camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
				camera.position.set( 500, 800, 1300 );
				camera.lookAt( new THREE.Vector3() );

				scene = new THREE.Scene();

				interactiveConeGeo = new THREE.CylinderGeometry(100, 0, 600, 100, 1, true);
				interactiveConeGeo.translate(0, 300, 0);
				interactiveConeGeo.rotateX(Math.PI/2.);
				interactiveConeMaterial = new THREE.MeshBasicMaterial({color: 0x80FFE5, opacity: 0.5});
				interactiveCone = new THREE.Mesh( interactiveConeGeo, interactiveConeMaterial );
				interactiveCone.material.side = THREE.DoubleSide;
				interactiveCone.material.transparent = true;
				scene.add( interactiveCone );

				//

				raycaster = new THREE.Raycaster();
				mouse = new THREE.Vector2();

				var geometry = new THREE.SphereBufferGeometry( 300, 100, 100 );

				sphere = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( {color: 0xFFFFFF, opacity: 0.6 } ) );
				sphere.material.transparent = true;
				scene.add( sphere );

				objects.push( sphere );

				// Lights

				var ambientLight = new THREE.AmbientLight( 0x606060 );
				scene.add( ambientLight );

				var directionalLight = new THREE.DirectionalLight( 0xffffff );
				directionalLight.position.set( 1, 0.75, 0.5 ).normalize();
				scene.add( directionalLight );

				renderer = new THREE.WebGLRenderer( { antialias: true } );
				renderer.setClearColor( 0xf0f0f0 );
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				container.appendChild( renderer.domElement );
				
				// d3.select(document).on('mousemove', onDocumentMouseMove);

				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
				document.addEventListener( 'mousedown', onDocumentMouseDown, false );
				document.addEventListener( 'keydown', onDocumentKeyDown, false );
				document.addEventListener( 'keyup', onDocumentKeyUp, false );

				//

				window.addEventListener( 'resize', onWindowResize, false );

			}
function makeRenderDriver() {
	const renderer = new THREE.WebGLRenderer({ antialias: true });
	renderer.setClearColor( 0xf0f0f0 );
	renderer.setPixelRatio( window.devicePixelRatio );
	renderer.setSize( window.innerWidth, window.innerHeight );
	d3.select('#app').node().appendChild( renderer.domElement );
	return function(source$) {
		source$.subscribe(fn => fn(renderer));
	};
}
Esempio n. 3
0
  	function init() {

  		camera.position.z = 400;
  
  		scene = new THREE.Scene();
  
  		var geometry = new THREE.BoxGeometry( 200, 200, 200 );
  		var material = new THREE.MeshBasicMaterial({ wireframe: true });
  
  		mesh = new THREE.Mesh( geometry, material );
  		scene.add( mesh );
  
  		renderer = new THREE.WebGLRenderer();
  		renderer.setPixelRatio( window.devicePixelRatio );
  		renderer.setSize( window.innerWidth, window.innerHeight );
  		document.body.appendChild( renderer.domElement );
  
  		window.addEventListener( 'resize', onWindowResize, false );
  
  	}
Esempio n. 4
0
    function initScene(){
        scene = new THREE.Scene();
        ambientLight = new THREE.AmbientLight( 0x888888 );
        scene.add( ambientLight );
        var lightSettings = $scope.lightSettings;
        light  = new THREE.DirectionalLight( 0xcccccc, .5 );
        light.position.set(lightSettings.x,lightSettings.y,lightSettings.z);
        scene.add( light );
        light.castShadow    = true;
        light.shadowCameraNear  = 0.01;
        light.shadowCameraFar   = 15;
        light.shadowCameraFov   = 45;
        light.shadowCameraLeft  = -1;
        light.shadowCameraRight =  1;
        light.shadowCameraTop   =  1;
        light.shadowCameraBottom= -1;
        light.shadowBias    = 0.001;
        light.shadowDarkness    = 0.2;
        light.shadowMapWidth    = 1024 *2;
        light.shadowMapHeight   = 1024 *2;

        camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 1000 );
        camera.position.z = 2.5;
        //adding y to look at rings 
        camera.position.y = .5;
        camera.lookAt(new THREE.Vector3(0,0,0));

        renderer = new THREE.WebGLRenderer({ canvas: document.getElementById("planetCanvas"),
            antialias:true
        });
        renderer.setSize( window.innerWidth, window.innerHeight - 55 );
        // document.getElementById('view').appendChild( renderer.domElement );

        controls = new THREE.OrbitControls(camera, document.getElementById("planetCanvas"));
        controls.addEventListener('change', render);

    }