it("should change again", function () { var game = new Manager() game.state('start') assert('start'===game.state()) game.state('pause') assert('pause'===game.state()) })
it("even if it changed", function () { var game = new Manager() game.state('start') assert('start'===game.state()) })
it("should return current state", function () { var game = new Manager() assert('ready'===game.state()) })