Esempio n. 1
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 .done(data => {
   if (data && data.ok && data.result && data.result.state) {
     const state = formatState('down', JSONP.unpack(data.result.state), hash)
     resolve(state)
   } else {
     reject(new Error('Unable to load bookmark'))
   }
 })
Esempio n. 2
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 connection.on('message', (args) => {
     args = jsonpack.unpack(args);
     server.act(args[0], args[1], function (err, result) {
         let res = {
             err: err,
             result: result,
             ident: args[1].ident,
             args: args,
             name: args[1].name
         };
         connection.write(res);
     });
 });
Esempio n. 3
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 $.get(url, function(data) {
   $('p.hint').hide();
   new Game(map.data.map, jsonpack.unpack(data), [user1.name, user2.name], 300, $('#playground'));
   $('#playground').show();
 }).fail(function(res, _, err) {
Esempio n. 4
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 const unpackResponse = response => jsonpack.unpack(window.atob(response));
Esempio n. 5
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 $.post('/code/preview', { code: code, map: map, enemy: enemy }, function(data) {
   var interval = 300 / parseFloat($('.js-speed').val(), 10);
   game = new Game(data.map, jsonpack.unpack(data.result), data.names, interval, $('#playground'));
   $(_this).removeClass('is-disabled');
 }).fail(function(res, _, err) {
Esempio n. 6
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 $.get('/replay?user1=' + encodeURIComponent(user1) + '&user2=' + encodeURIComponent(user2) + '&map=' + map.id, function(data) {
   $('p.hint').hide();
   new Game(map.data.map, jsonpack.unpack(data.replay), data.names, 300, $('#playground'));
   $('#playground').show();
 }).fail(function(res, _, err) {