Exemple #1
0
 socket.on('rtmese_report_delay', function (data) {
     if (data === 0) {
         // nothing
     } else if (data === 1) {
         message('Go!');
     } else if (data === 4) {
         message('Ready...');
     } else if (data % 30 === 0) {
         message('Game will start in ' + data + ' ticks');
     }
 });
Exemple #2
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    var initReport = function (game, uid) {
        if (game !== currentGame) {
            message('Game: ' + game);
        }

        currentGame = game;
        currentUid = uid;

        bind.variable('game', currentGame);
    };
Exemple #3
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 socket.on('disconnect', function () {
     connected = false;
     message('Connection lost');
 });
Exemple #4
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    socket.on('login_fail', function (data) {
        login.reset();

        message('Wrong password');
    });
Exemple #5
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    socket.on('login_ok', function (data) {
        loginDone(data);

        message('Login: ' + data);
    });
Exemple #6
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    socket.on('login_new', function (data) {
        loginDone(data);

        message('New user: ' + data);
    });
Exemple #7
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 socket.on('subscribe_fail_game', function (data) {
     message('Game not found');
 });
Exemple #8
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 socket.on('subscribe_fail_player', function (data) {
     message('Subscription not allowed');
 });
Exemple #9
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 socket.on('rtmese_join_fail_game', function (data) {
     message('Game not found');
 });
Exemple #10
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 socket.on('password_fail', function (data) {
     message('Wrong password');
 });
Exemple #11
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 socket.on('password_ok', function (data) {
     message('Password changed');
 });
Exemple #12
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 socket.on('rtmese_submit_fail_running', function (data) {
     message('Game is not running');
 });
Exemple #13
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 socket.on('rtmese_submit_fail_player', function (data) {
     message('Submission not allowed');
 });
Exemple #14
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    socket.on('rtmese_join_fail_type', function (data) {
        message('Wrong game type');

        loader.jump(data);
    });
Exemple #15
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 socket.on('message', function (data) {
     message(data);
 });
Exemple #16
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 socket.on('connect', function () {
     connected = true;
     message('Connected');
 });
Exemple #17
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 socket.on('list_fail', function (data) {
     message('List not found');
 });