/** * Stop to render */ function stop() { var gl = Renderer.getContext(); Renderer.stop(); ModelRenderer.free(gl); gl.clear( gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT ); }
MapRenderer.free = function Free() { var gl = Renderer.getContext(); EntityManager.free(); GridSelector.free( gl ); Sounds.free(); Ground.free( gl ); Water.free( gl ); Models.free( gl ); Damage.free( gl ); this.light = null; this.water = null; this.sounds = null; };
MapRenderer.free = function Free() { var gl = Renderer.getContext(); EntityManager.free(); GridSelector.free( gl ); Sounds.free(); Effects.free(); Ground.free( gl ); Water.free( gl ); Models.free( gl ); Damage.free( gl ); EffectManager.free( gl ); SoundManager.stop(); BGM.stop(); Mouse.intersect = false; this.light = null; this.water = null; this.sounds = null; this.effects = null; };