Exemple #1
0
        getWorldMatrix: function(halt, matrix) {
            // pass allocator on master
            var matrixList = this.getWorldMatrices(halt, nodeGetMat);

            if (matrixList.length === 0) {
                mat4.identity(matrix);
            } else {
                mat4.copy(matrix, matrixList[0]);
            }

            pooledMatrix.reset();
            return matrix;
        },
Exemple #2
0
 reset: function() {
     pooledRenderStageOrder.reset();
     RenderBin.prototype.reset.call(this);
     RenderStage.prototype._initInternal.call(this);
 },
Exemple #3
0
RenderBin.reset = function() {
    pooledRenderBin.reset();
};