board.on('ready', function () { this.digitalWrite(5, this.HIGH); var light = new Five.Sensor('P9_40'); //A1 in Arduino Mapping this.repl.inject({ light: light }); client.on('connected', function(){ var strip = client.add_strip({ length: 25 }); var pixels = []; light.scale([0, 255]).on('data', function(){ pixels = []; for(var i = 0; i < 120; i++){ pixels.push([this.value, this.value, this.value]); } client.put_pixels(strip.id, pixels); }); }); });
// Connect to opc client var client = new opc_client({ address: 'localhost', port: 7890 }); client.on('connected', function() { // Do this connected console.log("Connected"); var strip = client.add_strip({ length: xlen*ylen }); // Here's how you move the ball function moveBall() { grid[y*ylen+x] = bgnd; // Turn off ball in present location x += xdir; // Move in the current direction if(x<0 || x>xlen-1) { // See if you have fallen off either edge x = xlen/2; // If so, restart in middle } grid[y*ylen+x] = color; // Draw ball in new location client.put_pixels(strip.id, grid); // Display the grid setTimeout(moveBall, ms); // Schedule the next ball move } moveBall(); // Start the ball moving }); client.connect(); // Connect to the OPC server and start things moving
client.on('connected', function(){ var strip = client.add_strip({ length: 100 }); var pixels = [ [255, 255, 255], [0, 0, 0], [255, 0, 0], [0, 255, 0], [0, 0, 255], [255, 255, 255], [0, 0, 0], [255, 0, 0], [0, 255, 0], [0, 0, 255], [255, 255, 255], [0, 0, 0], [255, 0, 0], [0, 255, 0], [0, 0, 255], [255, 255, 255], [0, 0, 0], [255, 0, 0], [0, 255, 0], [0, 0, 255], [255, 255, 255], [0, 0, 0], [255, 0, 0], [0, 255, 0], [0, 0, 255] ], new_pixel; setInterval(function(){ client.put_pixels(strip.id, pixels); new_pixel = pixels[0]; pixels = pixels.slice(1); pixels.push(new_pixel); }, 200); });