function load_cb(data_id) { m_app.enable_camera_controls(); var camobj = m_scenes.get_active_camera(); init_camera_animation(camobj); var main_canvas = m_main.get_canvas_elem(); main_canvas.addEventListener("mouseup", main_canvas_up); main_canvas.addEventListener("mousedown", main_canvas_down); }
/** * callback executed when the scene is loaded */ function load_cb(data_id) { //m_app.enable_controls(); //m_app.enable_camera_controls(); // place your code here // make camera follow the character var camobj = m_scs.get_active_camera(); var character = m_scs.get_first_character(); m_cons.append_stiff_trans(camobj, character, [0, 0.7, 0]); // enable rotation with mouse var canvas_elem = m_main.get_canvas_elem(); canvas_elem.addEventListener("mouseup", function(e) { m_mouse.request_pointerlock(canvas_elem); }, false); setup_movement() var env_sound; env_sound = m_scs.get_object_by_name("env_sound") m_sfx.play_def(env_sound); }