.receive('ok', (r) => { const socket = getState().sessions.socket; dispatch({ type: constants.HOST_GAME, payload: r.id }); dispatch(GameActions.connectToGame(socket, r.id)); });
.receive('ok', r => { const socket = getState().sessions.socket; // Connect to the actual game channel. Future // actions are in GameActions. dispatch(GameActions.connectToGame(socket, id)); });