.receive('ok', (r) => {
          const socket = getState().sessions.socket;

          dispatch({
            type: constants.HOST_GAME,
            payload: r.id
          });

          dispatch(GameActions.connectToGame(socket, r.id));
        });
 .receive('ok', r => {
   const socket = getState().sessions.socket;
   // Connect to the actual game channel. Future
   // actions are in GameActions.
   dispatch(GameActions.connectToGame(socket, id));
 });