MonoSpiral.prototype.shader = function(coords, led_num, tent_coords, lantern_num) { var x = coords.point[0] + tent_coords.point[0]; var y = coords.point[1] + tent_coords.point[1]; var z = coords.point[2] + tent_coords.point[2]; var resolution = Pattern.resolution(); var r = new Vector([resolution[0], resolution[1]]); var xy = new Vector([x, y]); r.multiply(0.1); xy.subtract(r).divide(resolution[1]); var s = 0.0; for (var i = 0; i < 20; i++) { var sin = new Vector([ Math.sin(s - 3 * this.offset + 1.6), Math.sin(s - 3 * this.offset + 0) ]); var txy = new Vector(xy); txy.multiply(s).add(sin); s += txy.length - 1.5; } var result = new Vector([1,2,3]);//[256, 512, 768]); result.divide(s * s).multiply(500); result.clamp(0, 250); var hsv = colorUtils.toHsv(result.array); return colorUtils.hsv(hsv[0] + this.hue, hsv[1], hsv[2]); }
it('should run public api functions', function( done ) { var results = MyModule.multiply( 2 ); expect( results ).to.deep.equal( [ 2, 4, 6 ] ); done(); });