Example #1
0
	Inventory.useItem = function UseItem( item )
	{
		switch (item.type) {

			// Usable item
			case Inventory.ITEM.HEALING:
			case Inventory.ITEM.USABLE:
			case Inventory.ITEM.USABLE_UNK:
				Inventory.onUseItem( item.index );
				break;

			case Inventory.ITEM.USABLE_SKILL:
				break;

			// Equip item
			case Inventory.ITEM.WEAPON:
			case Inventory.ITEM.EQUIP:
			case Inventory.ITEM.PETEQUIP:
				if (item.IsIdentified && !item.IsDamaged) {
					Inventory.onEquipItem( item.index, item.location );
				}
				break;

			case Inventory.ITEM.AMMO:
				break;
		}

		return;
	};
Example #2
0
	/**
	 * Drop an item in the equipment, equip it if possible
	 */
	function onDrop(event)
	{
		var item, data;

		try {
			data = JSON.parse(
				event.originalEvent.dataTransfer.getData('Text')
			);
		}
		catch (e) { }

		// Just support items for now ?
		if (data && data.type === 'item') {
			item = data.data;

			// Only for TYPE.WEAPON and TYPE.EQUIP
			if ((item.type === 4 || item.type === 5 || item.type === 10) && item.IsIdentified && !item.IsDamaged) {
				Equipment.ui.find('td').css('backgroundImage', 'none');
				Equipment.onEquipItem(item.index, 'location' in item ? item.location : item.WearState);
			}
		}

		event.stopImmediatePropagation();
		return false;
	}
Example #3
0
			.on('dblclick', '.item', function(event) {
				var matches = this.className.match(/(\w+) (\d+)/);
				var index   = parseInt(matches[2], 10);
				var list;
				var i, count;

				for( i = 0, list = Inventory.list, count = list.length; i < count; ++i ) {
					if( list[i].index === index ) {
						switch( list[i].type ) {
							// Usable item
							case Inventory.ITEM.HEALING:
							case Inventory.ITEM.USABLE:
							//case Inventory.ITEM.USABLE_SKILL:
							case Inventory.ITEM.USABLE_UNK:
								Inventory.onUseItem( index );
								overlay.hide();
								break;

							// Equip item
							case Inventory.ITEM.WEAPON:
							case Inventory.ITEM.EQUIP:
							case Inventory.ITEM.PETEQUIP:
								if( list[i].IsIdentified && !list[i].IsDamaged ) {
									Inventory.onEquipItem( index, list[i].location );
									overlay.hide();
								}
								break;
						}
						break;
					}
				}

				event.stopImmediatePropagation();
				return false;
			});