Example #1
0
	/**
	 * Once a server is selected
	 *
	 * @param {number} index in server list
	 */
	function onLoginServerSelected( index )
	{
		// Play "¹öÆ°¼Ò¸®.wav" (possible problem with charset)
		Sound.play('\xB9\xF6\xC6\xB0\xBC\xD2\xB8\xAE.wav');

		WinList.remove();
		LoginEngine.onExitRequest = reload;
		LoginEngine.init( _servers[index] );
	}
Example #2
0
	/**
	 * User selected a char-server
	 *
	 * @param {number} index in server list
	 */
	function onCharServerSelected( index )
	{
		// Play "¹öÆ°¼Ò¸®.wav" (encode to avoid problem with charset)
		Sound.play('\xB9\xF6\xC6\xB0\xBC\xD2\xB8\xAE.wav');

		WinList.remove();
		WinLoading.append();

		CharEngine.onExitRequest = reload;
		CharEngine.init( _charServers[index] );
	}
Example #3
0
			WinList.onExitRequest   = function(){
				Network.close();
				WinList.remove();
				WinLogin.append();
			};