/** * Once a server is selected * * @param {number} index in server list */ function onLoginServerSelected( index ) { // Play "¹öÆ°¼Ò¸®.wav" (possible problem with charset) Sound.play('\xB9\xF6\xC6\xB0\xBC\xD2\xB8\xAE.wav'); WinList.remove(); LoginEngine.onExitRequest = reload; LoginEngine.init( _servers[index] ); }
/** * User selected a char-server * * @param {number} index in server list */ function onCharServerSelected( index ) { // Play "¹öÆ°¼Ò¸®.wav" (encode to avoid problem with charset) Sound.play('\xB9\xF6\xC6\xB0\xBC\xD2\xB8\xAE.wav'); WinList.remove(); WinLoading.append(); CharEngine.onExitRequest = reload; CharEngine.init( _charServers[index] ); }
WinList.onExitRequest = function(){ Network.close(); WinList.remove(); WinLogin.append(); };