Example #1
0
 this.scene.withEntity(targetId, function(target) {
   var targetPosition = target.get('Position');
   var myPosition = self.position;
   
   var direction = vec3.create([0,0,0]);
   vec3.subtract(targetPosition, myPosition, direction);
   var rotation = Math.atan2(direction[0], -direction[1]);
   self.parent.dispatch('rotateTo', [rotation]);
 });
Example #2
0
 var Camera = function(settings, aspectRatio, fieldOfView) {
   this.aspectRatio = aspectRatio;
   this.fieldOfView = fieldOfView;
   this.centre = vec3.create([0,0,0]);
   this.distance = 125.0;
   this.settings = settings;
   this.width = 0;
   this.height = 0;
   
   if(this.settings) {
     this.settings.on('updated', this.updateFromSettings, this);
     this.updateFromSettings()
   }
 };
Example #3
0
 var Tangible = function(x, y, width, height) {
   this.position = vec3.create([x,y,0]);
   this.size = vec3.create([width, width, height]);
   this.rotation = 0;
 };