Example #1
0
 static getLineBuffer() {
   if (!_lineBuffer) {
     _lineBuffer = GLUtil.createVertexBuffer(2, new Float32Array([
       -1, 0,
       1,  1
     ]));
   } 
   
   return _lineBuffer;
 }
Example #2
0
 static getTriBuffer() {
   if (!_triBuffer) {
     _triBuffer = GLUtil.createVertexBuffer(2, new Float32Array([
          0,  1/2,
        3/5, -1/2,
       -3/5, -1/2
     ]));
   }
   
   return _triBuffer;
 }
Example #3
0
 static getQuadStripBuffer() {
   if (!_quadStripBuffer) {
     _quadStripBuffer = GLUtil.createVertexBuffer(2, new Float32Array([
       -1.0, -1.0,
       -1.0,  1.0,
        1.0,  1.0,
        1.0, -1.0
     ]));
   }
   
   return _quadStripBuffer;
 }
Example #4
0
  static getHexStripBuffer() {
    if (!_hexStripBuffer) {
      _hexStripBuffer = GLUtil.createVertexBuffer(2, new Float32Array([
        1, 0,
        0.5, -4/5,
        -0.5, -4/5,
        -1, 0,
        -0.5, 4/5,
        0.5, 4/5
      ]));
    }

    return _hexStripBuffer;
  }
Example #5
0
 static getFullScreenQuadBuffer() {
   if (!this._fsQuadBuffer) {
     this._fsQuadBuffer = GLUtil.createVertexBuffer(3, new Float32Array([
       -1.0, -1.0,  0.0,
        1.0,  1.0,  0.0,
       -1.0,  1.0,  0.0,
       -1.0, -1.0,  0.0,
        1.0, -1.0,  0.0,
        1.0,  1.0,  0.0
     ]));
   }
   
   return this._fsQuadBuffer;
 }
Example #6
0
function createParticleUV() {
  const width = SIMULATION_WIDTH;
  const height = SIMULATION_HEIGHT;

  var buffer = [];
  for (var y=0; y<height; ++y) {
    for (var x=0; x<width; ++x) {
      buffer.push(x/width);
      buffer.push(y/height);
    }
  }

  const numComponents = 2;
  const data = new Float32Array(buffer);

  return GLUtil.createVertexBuffer(numComponents, data);
}