Example #1
0
        Buffer.byteLength = SlowBuffer.byteLength = function(str, encoding) {
            encoding = String(encoding || 'utf8').toLowerCase();

            // Use native conversion when possible
            if (Buffer.isNativeEncoding(encoding))
                return original.BufferByteLength.call(this, str, encoding);

            // Slow, I know, but we don't have a better way yet.
            return iconv.encode(str, encoding).length;
        }
Example #2
0
        SlowBuffer.prototype.toString = function(encoding, start, end) {
            encoding = String(encoding || 'utf8').toLowerCase();

            // Use native conversion when possible
            if (Buffer.isNativeEncoding(encoding))
                return original.SlowBufferToString.call(this, encoding, start, end);

            // Otherwise, use our decoding method.
            if (typeof start == 'undefined') start = 0;
            if (typeof end == 'undefined') end = this.length;
            return iconv.decode(this.slice(start, end), encoding);
        }
Example #3
0
        Buffer.prototype.write = function(string, offset, length, encoding) {
            var _offset = offset, _length = length, _encoding = encoding;
            // Support both (string, offset, length, encoding)
            // and the legacy (string, encoding, offset, length)
            if (isFinite(offset)) {
                if (!isFinite(length)) {
                    encoding = length;
                    length = undefined;
                }
            } else {  // legacy
                var swap = encoding;
                encoding = offset;
                offset = length;
                length = swap;
            }

            encoding = String(encoding || 'utf8').toLowerCase();

            // Use native conversion when possible
            if (Buffer.isNativeEncoding(encoding))
                return original.BufferWrite.call(this, string, _offset, _length, _encoding);

            offset = +offset || 0;
            var remaining = this.length - offset;
            if (!length) {
                length = remaining;
            } else {
                length = +length;
                if (length > remaining) {
                    length = remaining;
                }
            }

            if (string.length > 0 && (length < 0 || offset < 0))
                throw new RangeError('attempt to write beyond buffer bounds');

            // Otherwise, use our encoding method.
            var buf = iconv.encode(string, encoding);
            if (buf.length < length) length = buf.length;
            buf.copy(this, offset, 0, length);
            return length;

            // TODO: Set _charsWritten.
        }
Example #4
0
 Buffer.isEncoding = function(encoding) {
     return Buffer.isNativeEncoding(encoding) || iconv.encodingExists(encoding);
 }