Example #1
0
function draw() {
  c.clear();
  var t = new Date();
  var sin = function(i, l) {
    return Math.floor(Math.sin(i*2*Math.PI)*l+80);
  }, cos = function(i, l) {
    return Math.floor(Math.cos(i*2*Math.PI)*l+80);
  };
  line(80, 80, sin(t.getHours()/24, 30), 160-cos(t.getHours()/24, 30), c.set.bind(c));
  line(80, 80, sin(t.getMinutes()/60, 50), 160-cos(t.getMinutes()/60, 50), c.set.bind(c));
  line(80, 80, sin(t.getSeconds()/60+(+t%1000)/60000, 75), 160-cos(t.getSeconds()/60+(+t%1000)/60000, 75), c.set.bind(c));
  process.stdout.write(c.frame());
}
Example #2
0
function br(p1, p2) {
  return bresenham(
    Math.floor(p1[0]),
    Math.floor(p1[1]),
    Math.floor(p2[0]),
    Math.floor(p2[1])
  );
}
Example #3
0
Context.prototype.stroke = function stroke() {
  
  if (this.lineWidth==0) return;

  var set = this._canvas.set.bind(this._canvas);
  for(var i = 0; i < this._currentPath.length - 1; i++) {
    var cur = this._currentPath[i];
    var nex = this._currentPath[i+1];
    if(nex.stroke) {
      bresenham(cur.point[0], cur.point[1], nex.point[0], nex.point[1], set);
    }
  }
};