blocks= require('blocks');



function redHouse(argument) {
	this.box("2",10,1,10)
		.fwd(1)
		.right(1)
		.box0(blocks.wool.red,8,4,8)
		.up(4)
		.box("42",8,1,8)
		.down(4)
		.back(1)
		.left(1);
};
Drone.extend(redHouse);

function blueHouse(argument) {
	this.box("2",10,1,10)
		.fwd(1)
		.right(1)
		.box0(blocks.wool.blue,8,4,8)
		.up(4)
		.box("42",8,1,8)
		.down(4)
		.back(1)
		.left(1);
};
Drone.extend(blueHouse);

function yellowHouse(argument) {
		.box("139",17,1,1)
		.down(8)
		.randEW()
		.fwd(1)
		.up(7)
		.box("5",17,1,3)
		.fwd(3)
		.down(7)
		.box("4",17,8,1)
		.up(8)
		.box("139",17,1,1)
		.down(8)
		.randEW()
		.move("EWroot");
}
Drone.extend(wallEW);

function randEW() {
	for (var i = 0; i < 20; i++) {
		var xCord = Math.floor(Math.random()*15);
		var yCord = Math.floor(Math.random()*7);
		this.chkpt("reset")
			.up(1)
			.right(1)
			.right(xCord)
			.up(yCord)
			.box0("48")
			.move("reset");
	};
};
Drone.extend(randEW);
Ejemplo n.º 3
0
     //     this.move('arena').up(1).left(6).back(6);
     //     this.cylinder0(blocks.quartz, radius + 6, 4);
     //     this.move('arena').up(1).left(7).back(7);
     //     this.cylinder0(blocks.quartz, radius + 7, 1);
     //     this.move('arena').up(2).left(7).back(7);
     //     this.cylinder0(blocks.glowstone, radius + 7, 1);
     //     this.move('arena').up(3).left(7).back(7);
     //     this.cylinder0(blocks.glass, radius + 7, 3);
     //     this.move('arena').up(1).left(8).back(7);
     //     this.cylinder0(blocks.quartz, radius + 8, 6);
     //     this.move('arena').up(1).left(9).back(8);
     //     this.cylinder0(blocks.quartz, radius + 9, 7);
     this.move('arena').up(1);
 }

 function createRing(d, radius, moveSize, blockType, height, moveUp) {
     if (typeof height == 'undefined') {
         height = 1;
     }
     if (typeof moveUp == 'undefined') {
         moveUp = 1;
     }
     d.move('arena').up(moveUp).left(moveSize).back(moveSize);
     d.cylinder0(blockType, radius + moveSize, height);


 }

 var Drone = require('drone');
 Drone.extend(spleefArena);
'use strict';
var Drone= require('drone'),
	blocks= require('blocks');

function house(){
	this.chkpt("houseStart")
		.up(1)
		.box0('5',9,4,9)
		.up(3)
		.right(1)
		.down(3)
		.right(1)
		.door()
		.left(2)
		.up(4)
		.box("5",9,1,9)
		.down(4)
		.right(1)
		.fwd(8)
		.ladder(6)
		.back(7)
		.down(5)
		.stairs(15)
		.move("houseStart");

	};
Drone.extend(house)
    blocks = require('blocks');

function battlement( sections ) {
  var i ;
  if (typeof sections == 'undefined'){
    sections = 5;
}

  for (i = 0; i < sections; i++ ){
    this 
      .up(1)
      .box(blocks.brick.stone,10,10,1)
      .right(3)
      .door()
      .left(3)
      .fwd(4)
      .box(blocks.brick.stone,10,10,1)
      .back(3)
      .up(8)
      .box(blocks.oak,10,1,3)
      .down(8)
      .right(3)
      .fwd(3)
      .ladder(10)
      .back(4)
      .right(7)
      .down(1)
  }
};
Drone.extend( battlement );
Ejemplo n.º 6
0
        .fwd(Math.ceil(columnBaseSize/2));
    for (var i=1;i<=(columnSideCount*2)-1;i++) {
        this.back()
        .box(139).fwd().box(139).fwd().box(139)
        .back();
        this.fwd(Math.ceil((columnBaseSize + columnSpacing)/2));
     }


    // --------------------------------------
    // FUN
    // --------------------------------------

     if ( columnRadius > 1 ) {
        // sign
        this.move('baseStartPoint')
            .up(3)
            .right(Math.ceil(columnBaseSize/2))
            .fwd(columnBaseSize-3)
            .wallsign(['You can','go up'])
        // ladder
            .right()
            .box(65,1,columnHeight+2,1);
    }


    this.move('greekTemple');
}

Drone.extend( greekTemple );
Ejemplo n.º 7
0
function myskyscraper( floors,nr ) {
	var i ;
	var x;
  if ( typeof floors == 'undefined' ) {
    floors = 10;
  }
  // bookmark the drone's position so it can return there later

	for (x =0;x < nr;x++){
	this.chkpt('myskyscraper');		
  for ( i = 0; i < floors; i++ ) {
    this
		  .box(61,20,1,20)  //70 = oven
      .up()
		  .box0(103,20,3,20) //103 = melon
	  .up(3);
  }
		this.box('35:6',20,1,20)  //70 = oven
	this.move('myskyscraper'); 
		this.left(40);

	}

  // return the drone to where it started

};
var Drone = require('drone'); 
Drone.extend( myskyscraper );
Ejemplo n.º 8
0
// /js torchblock(blocks.sandstone)
//
// [4] to place a repeater on a new block
// /js repeaterblock(blocks.sandstone)
//
// [5] To create a long redstone wire (with necessary repeaters, powererd by a single torch)
// /js wirestraight(blocks.sandstone, distance)
//
// [6] To create a 'road' with redstone torches and wire lining each side
// /js redstoneroad(blocks.stone, blocks.sandstone, 25)

Drone.extend('wireblock',function(blockType) 
{
    this.chkpt('wireblock')
        .box(blockType,1,2,1)  // 2 blocks tall, top block will be wire dropped on lower
        .up();

    this.world.getBlockAt(this.x,this.y,this.z).setTypeId(55); //apply wire

    return this.move('wireblock');
});

Drone.extend('wire',function ()
{
    this.chkpt('wire')
        .up();

    this.world.getBlockAt(this.x,this.y,this.z).setTypeId(55);  // apply wire

    return this.move('wire');
});
Ejemplo n.º 9
0
    blocks = require('blocks')
    sounds = require('sounds');

    function bt() {
      this.up(1)
          .box0("98",10,4,6)
          .right(2)
          .door()
          .right(5)
          .door()
          .fwd(1)
          .left(4)
          .down(1)
          .box("5",7,1,4)
          .right(1)
          .up(1)
          .fwd(4)
          .ladder(4)
          .right(3)
          .ladder(4)
          .back(1)
          .left(1)
          .box("145",1,1,1)
          .left(1)
          .box("61",1,1,1)
          .left(1)
          .box(blocks.furnace,1,1,1);
    };

    Drone.extend(bt)
Ejemplo n.º 10
0
      .right();
  }
  //
  // add door
  //
  torch = blocks.torch + ':' + Drone.PLAYER_TORCH_FACING[this.dir];
  this
    .move('fort')
    .right( ( side / 2 ) - 1 )
    .door2() // double doors
    .back()
    .left()
    .up()
    .box( torch ) // left torch
    .right( 3 )
    .box( torch ); // right torch
  //
  // add ladder up to battlements
  //
  this
    .move('fort')
    .right( ( side / 2 ) - 3 )
    .fwd() // move inside fort
    .turn( 2 )
    .box( blocks.air, 1, height - 1, 1)
    .ladder( height - 1 )
    .move( 'fort' );
}
Drone.extend(fort);

Ejemplo n.º 11
0
        lineLength--;
    }

    this.move('greekRoof')
        .fwd(1);     
    var a = lineDrawData(midPoint,height),
        lineLength = midPoint-0.5;
    for (var i=0;i<a.length;i++) {
        if ( a[i] == -1 ) {
            this.up()
                .box(1,(lineLength*2)+1,1,1); // pediment
        }
        // roof top
        this.back()
            .box(b,1,1,depth+2)
            .right((lineLength*2)+1)
            .box(b,1,1,depth+2)
            .left((lineLength*2)+1)
            .fwd()
            .right();

        lineLength--;
    }

  this.move('greekRoof');

  this.box0(b,width,1,depth+2); // top of frieze
  
}
Drone.extend( greekRoof );
Ejemplo n.º 12
0
// rollercoaster.js
// This code is a CanaryMod/ScripCraft port of Mikael Jönsson's code published on http://vaxjo.coderdojo.se/scriptcraft-rollercoaster/
// Tested with CanaryMod-1.2.0 and ScriptCraft 3.1.4, Java 8

var Drone = require('drone');

function rail_up(block_type, length) {
  var drone = this;
  drone.box(block_type, 1, 1, length);
  drone.up();
  drone.box(blocks.rail, 1, 1, length);
  drone.fwd(length);
}

Drone.extend(rail_up);
// Testkör i chatten:
//   js rail_up(blocks.stone, 5)
 
function rail_fwd(block_type, length) {
  var drone = this;
  drone.rail_up(block_type, length);
  drone.down();
}

Drone.extend(rail_fwd);
// Testkör i chatten:
//   js rail_fwd(blocks.stone, 5)
 
function rail_down(block_type, length) {
  var drone = this;
  drone.down();
Ejemplo n.º 13
0
        echo(player.name + ' Is Now a Royal Guard of the Empire!')

    } else if (color == 3) {
        echo(player.name + ' Is Now The Emperor!  All Hail' + player.name)

    } else if (color == 4) {
        echo(player.name + ' Is Now The Empress!  All Hail' + player.name)

    } else if (color == 10) {
        echo(player.name + ' Joined The Hive!')

    } else if (color == 11) {
        echo(player.name + ' Is Now a Broodguardian!')

    } else if (color == 12) {
        echo(player.name + ' Is Now The Broodlord!')

    } else if (color == 13) {
        echo(player.name + ' Is Now The BroodQueen!')

    } else if (color == 100) {
        echo(player.name + ' Joined The Guardians!')

    } else if (color == 1000) {
        echo(player.name + ' Joined The Tribe!')
    }
}

var Drone = require('drone');
Drone.extend(joinTeam);
Ejemplo n.º 14
0
d.maze();
```
![maze example](img/mazeex1.png)

***/
var Drone = require('drone'),
    blocks = require('blocks');

// User-facing code starts here
// Example: Try /js maze(5,7)
Drone.extend( function maze( width, length ) {
  if (typeof width === 'undefined'){
    width = 10;
  }
  if (typeof length === 'undefined'){
    length = 10;
  }
  var m = maze_make(width, length);
  if (m.x > 0 && m.y > 0) {
    maze_draw(maze_display(m), this);
  }
} );
// 
// Implementation 
//
function maze_make(x,y) {
  var n=x*y-1;
  if (n<0) {
    console.log ("illegal maze dimensions");
    return ({x: 0, y: 0});
  }
  var horiz=[]; 
Ejemplo n.º 15
0
  drone.fwd();

  // Create the path to the target
  drone.box(blocks.iron, 3, 1, leng - 1);
  drone.fwd(leng - 1);
  drone.left(2);
  drone.up(1);

  // Now let's make the target. It's a bit more involved
  // Start by listing which colors it should consist of
  colors = [blocks.wool.yellow, blocks.wool.red, blocks.wool.white, blocks.wool.black];
  for (i = 0; i < colors.length; i += 1) {
    bm = drone.getBlockIdAndMeta(colors[i]);
    drone.arc({
      blockType: bm[0],
      meta: bm[1],
      radius: 3 - i,
      strokeWidth: 1,
      quadrants: {topright: true,
                  topleft: true,
                  bottomright: true,
                  bottomleft: true},
      orientation: 'vertical'
    }).right().up();
  }
}

Drone.extend(target);

// Test: CanaryMod 1.2 (Minecraft 1.8), ScriptCraft 3.1.3
Ejemplo n.º 16
0
    this.box(blocks.tnt, 1, 1, 1);
    this.move('sky');
    this.left(1);
    this.box(blocks.tnt, 1, 1, 1);
    this.move('sky');
    this.fwd(1);
    this.box(blocks.tnt, 1, 1, 1);
    this.move('sky');
    this.back(1);
    this.box(blocks.tnt, 1, 1, 1);
    this.move('sky');
    this.right(1);
    this.box(blocks.tnt, 1, 1, 1);
    this.move('sky');
    this.box(blocks.redstone, 1, 1, 1);
    this.move('ground');
    this.move('sky');
    this.move('ground');
    this.move('sky');
    this.move('ground');
    this.move('sky');
    this.move('ground');
    this.move('sky');
    this.move('ground');
    this.move('sky');
    this.box(blocks.air, 1, 1, 1);
    this.move('ground')
}
var Drone = require('drone');
Drone.extend(bombDrop);