ui("$").on("init", function(pc) {
	currentPC = pc;
	for (var i = 0; i < bodys.length; i++) {
		remove(i);
		if (pc.wield && pc.wield[bodys[i]]) {
			var item = Util.getObjectByID(currentPC.wield[bodys[i]]);
			wield(i, item);
		}
	}
	compute();
})
Beispiel #2
0
// 计算condition的执行轮数
function computeTurn(condition_id, spell, skill_level) {
	var condition = Util.getObjectByID(condition_id);
	var turns = condition.turn;
	var turn = turns[0];
	if (skill_level > 100)
		turn = turns[1];
	if (skill_level > 200)
		turn = turns[2];
	if (skill_level > 300)
		turn = turns[3];
	return turn;
}
Beispiel #3
0
function initLayout() {
	dojs.style.css([ ui("closeButton"), ui("useButton"), ui("wieldButton"), ui("removeButton") ], "dynamicButton");
	ui("do_ALayout_5").add("equipmentLayout", "source://view/backpack/equipmentLayout.ui", 0, 0);
	ui("do_ALayout_4").add("nameLayout", "source://view/common/nameLayout.ui", 0, 0);
	ui("do_ALayout_7").add("backPack", "source://view/backpack/backPack.ui", 0, 60);
	ui("nameLayout").fire("init", pcs);
	backPackData = Util.getObjectByID("pc.backpack");
	ui("backPack").fire("init", backPackData);
	changePC(me);
	ui("useButton").on("touch", function() {
		use();
	})
	ui("wieldButton").on("touch", function() {
		wield();
		afterChangeEquipment();
	})
	ui("removeButton").on("touch", function() {
		remove();
		afterChangeEquipment();
	})
}
Beispiel #4
0
module.exports.init = function(id) {
	var data = util.getObjectByID(id);
	return data;
}
Beispiel #5
0
module.exports.init = function() {
	var data = util.getObjectByID("env");
	initTimer(data);
	return data;// 返回最后的位置
}