/
server.js
139 lines (119 loc) · 3.54 KB
/
server.js
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var express = require('express')
, app = express(app)
, server = require('http').createServer(app);
var zombieID = 0;
var gamestart = false;
var x = [];
var y = [];
var randomPlayer = [];
var randomNum = [];
app.use(express.static(__dirname));
var EurecaServer = require('eureca.io').EurecaServer;
var eurecaServer = new EurecaServer({allow:['setId', 'spawnPlayer','spawnZombie', 'kill', 'updateState']});
var clients = {};
eurecaServer.attach(server);
eurecaServer.onConnect(function (conn){
console.log('New Client id=%s ', conn.id, conn.remoteAddress);
var remote = eurecaServer.getClient(conn.id);
clients[conn.id] = {id:conn.id, remote:remote}
remote.setId(conn.id);
//console.log(clients[Object.keys(clients)[0]].id);
});
eurecaServer.onDisconnect(function (conn){
console.log('Client disconnected ', conn.id);
var removeId = clients[conn.id].id;
delete clients[conn.id];
for (var c in clients)
{
var remote = clients[c].remote;
remote.kill(conn.id);
}
});
eurecaServer.exports.handshake = function()
{
for (var c in clients)
{
var remote = clients[c].remote;
for (var cc in clients)
{
var x = clients[cc].laststate ? clients[cc].laststate.x: 0;
var y = clients[cc].laststate ? clients[cc].laststate.y: 0;
remote.spawnPlayer(clients[cc].id, 1000, 1000);
}
}
}
eurecaServer.exports.begin = function()
{
console.log("call zombies from clients");
initZombie();
for (var c in clients)
{
var remote = clients[c].remote;
//production
// for (var i = 0; i < 10; i++){
// remote.spawnZombie(zombieID++, x[i], y[i],
// clients[Object.keys(clients)[randomPlayer[i]]].id);
// }
//debug
for (var i = 0; i < 60; i++){
remote.spawnZombie(zombieID++, x[i], y[i],
clients[Object.keys(clients)[randomPlayer[i]]].id, randomNum[i]);
}
}
}
eurecaServer.exports.handleKeys = function (keys) {
var conn = this.connection;
var updatedClient = clients[conn.id];
for (var c in clients)
{
var remote = clients[c].remote;
//console.log(gamestart);
//console.log(Object.keys(clients).length);
//start when player > 2
// if (gamestart == false && Object.keys(clients).length > 1)
// {
// initZombie();
// for (var i = 0; i < 10; i++)
// {
// remote.spawnZombie(zombieID++, x[i], y[i],
// clients[Object.keys(clients)[randomPlayer[i]]].id);
// }
// }
if (keys.addZombie == true){
console.log("right click call");
}
remote.updateState(updatedClient.id, keys);
clients[c].laststate = keys;
}
if (zombieID > 0){
gamestart = true;
}
}
function initZombie (){
x = [];
y = [];
randomPlayer = [];
randomNum = [];
// for (var i = 0; i < 5; i++)
// {
// x.push(Math.floor((Math.random() * 660) + 1));
// y.push(500);
// randomPlayer.push(Math.floor(Math.random() * Object.keys(clients).length));
// randomNum.push(Math.floor((Math.random() * 100) + 1));
// }
// for (var i = 0; i < 5; i++)
// {
// x.push(-160);
// y.push(Math.floor((Math.random() * 460) + 1));
// randomPlayer.push(Math.floor(Math.random() * Object.keys(clients).length));
// randomNum.push(Math.floor((Math.random() * 100) + 1));
// }
for (var i = 0; i < 60; i++)
{
x.push(Math.floor((Math.random() * 2000) + 1));
y.push(Math.floor((Math.random() * 2000) + 1));
randomPlayer.push(Math.floor(Math.random() * Object.keys(clients).length));
randomNum.push(Math.floor((Math.random() * 100) + 1));
}
}
server.listen(8000);